Where do you find the influences from your everyday life in your design?

Which aspects are the most influential?

Environment

What surrounds us? What do we want to design? Why do we want to design it? For more efficiency? For an individual or an entity? What are our everyday routines? What if we change them? Or look at it from a perspective of defamiliarization? What perspectives can we take and what effects does this focus bring?

If we ask ourselves where we find the inspiration for designs in our everyday life. An enormous field opens up to us that we try to grasp and reduce ourselves to certain points in order not to lose ourselves. Often, the theme that particularly shapes us at this time takes an important influence. With certain methods and tricks we can change our view a little bit or put ourselves in another person's shoes to get a more differentiated result. But in the end it is still us who control the process with our experience and knowledge.

changes

the development of technologies, especially in the last century, is responsible for a large part of the change in our or past froms of everyday life.

Technologies enable new ways, new rhythms, but also make known patterns disappear. They spill over into cultural and social constructs. New knowledge shaped by research also plays an important role in what changes and how one wants to look at something.

Curiosity and thirst for knowledge drive transformation. A complex system with constant growth and change, divided into many small symbioses, in which we seek or are found by ideas and inspirations and influenced in how we create.

Each time is shaped by its current issues. so the question for whom, in what form to what relationship we lay out the design changes. Where will the drive of the future lie?

READING_NOTES

03_READING_NOTES_DesignEveryday_Kirk, David S., Chatting, D. J., Yurman P. & Bichard, J. 2016. “Ritual Machines I & II: Making Technology at Home”. In Proceedings of CHI

03_READING_NOTES_Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.

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